AR Mask
We are looking for a technical 3D artist to adapt an existing Reallusion/iClone digital human face into an AR-safe realtime face mask for a live facial tracking system.
Important:
* This is NOT a new character design job.
* The character already exists and already has facial rigging/blendshapes.
* Facial animation and expression driving already work correctly.
* The issue is with AR attachment/conformity to live tracked facial topology.
We need:
* An AR-safe/canonical topology version of the face mask
* Tight realtime facial attachment without floating or drift
* Stable mouth/lip deformation during live tracking
* Clean retopology optimized for realtime AR facial tracking
* Preservation of the original character’s visual identity
* Preservation of UVs/materials/textures as much as possible
* Stable deformation around eyes, mouth, cheeks, and jaw
* Compatibility with canonical facial tracking workflows
Current problem:
* Overlay mode looks visually correct but appears to float over the face
* Canonical attached mode adheres properly to the face but causes visual distortion, UV issues, and facial deformation artifacts
Goal:
Create a hybrid AR-safe face mesh that preserves the exact appearance of the original digital human while behaving correctly in realtime AR facial attachment.
Preferred experience:
* AR face masks
* Realtime avatar systems
* Canonical facial topology
* Blendshapes / visemes
* Retopology
* Facial tracking systems
* Realtime deformation workflows
Important:
We are NOT looking for hourly work. Please provide a fixed-price quote for the complete job based on the scope above.