AR Mask

We are looking for a technical 3D artist to adapt an existing Reallusion/iClone digital human face into an AR-safe realtime face mask for a live facial tracking system.

Important:

* This is NOT a new character design job.

* The character already exists and already has facial rigging/blendshapes.

* Facial animation and expression driving already work correctly.

* The issue is with AR attachment/conformity to live tracked facial topology.

We need:

* An AR-safe/canonical topology version of the face mask

* Tight realtime facial attachment without floating or drift

* Stable mouth/lip deformation during live tracking

* Clean retopology optimized for realtime AR facial tracking

* Preservation of the original character’s visual identity

* Preservation of UVs/materials/textures as much as possible

* Stable deformation around eyes, mouth, cheeks, and jaw

* Compatibility with canonical facial tracking workflows

Current problem:

* Overlay mode looks visually correct but appears to float over the face

* Canonical attached mode adheres properly to the face but causes visual distortion, UV issues, and facial deformation artifacts

Goal:

Create a hybrid AR-safe face mesh that preserves the exact appearance of the original digital human while behaving correctly in realtime AR facial attachment.

Preferred experience:

* AR face masks

* Realtime avatar systems

* Canonical facial topology

* Blendshapes / visemes

* Retopology

* Facial tracking systems

* Realtime deformation workflows

Important:

We are NOT looking for hourly work. Please provide a fixed-price quote for the complete job based on the scope above.

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